Categories
RPG

Playlist for Gloomhaven- Jaws of the Lion

For the past several months a group of us have been playing Gloomhaven: Jaws of the Lion. Jaws of the Lion is meant to be the ‘intro to Gloomhaven’ boxed set, though we’ve experienced a relatively steep learning curve and I’ve spent a lot of time trying to figure out some of the more confusing or unclear rules.

Anyhow! I built a playlist for Jaws of the Lion, just as I did for the Dungeons and Dragons campaigns we’ve played.1 I’ll continue to update it periodically, though not regularly.

If you’re interested in using the playlist for Gloomhaven: Jaws of the Lion we’re using, you can find it at Apple Music.


  1. I’ve previously published a consolidated listing of the playlists we’ve used for D&D’s Lost Mines of Phandelver ↩︎

Categories
Aside

2018.6.3

Played Fortnite for the first time this evening. I can super appreciate why it’s so popular and why people enjoy just watching it online.

Categories
Humour Links

Toronto company is hiring a Pokemon Go expert

We truly live in the end of days: Toronto company is hiring a Pokemon Go expert.

Categories
Links

‘Overwatch’ Players Are Crashing Servers to Avoid Losses in New Competitive Mode

Overwatch is, without a doubt, the spiritual successor to Team Fortress 2. And part of what makes the new game so much fun is how aggressive Blizzard is toward cheating: if you’re caught you’re banned for life.

Apparently a glitch has been found that lets players crash servers, and they are crashing them when they or their team are losing badly. Blizzard’s response has been to identify the persons responsible and ban their accounts, thus meaning that the rest of us can happily play to win or lose without worrying that the session is going to drop because of some hyper-competitive spoilsport.

Categories
Aside Quotations

2014.1.3

To players of WoW (such as my sons), WOW is a fun game. They often wear headsets to talk with teammates while playing, and keep a chat window scrolling as well. To law enforcement, WoW (or any other similar game) can seem instead to be a global terrorist communications network. Players can talk and send chat messages, internationally, outside of the traditional telephone network and outside of the scope of CALEA. The architecture is based on what works for the game, and not what facilitates lawful access.

Peter Swire, “From real-time intercepts to stored records: why encryption drives the government to seek access to the cloud

Of course, this statement is largely bunk given that the large companies (like Blizzard, the producers of World of Warcraft) tend to have lawful access guides. And Blizzard’s, in particular, is incredibly detailed (and humorous) and been around since at least 2009. It’s statements like the one quoted, above, that make Swire’s entire paper dubious: given the empirical deficiency of his paper (especially in light of Snowden) he should be required to either write an update to the paper and identity everything that was false in it, or just recant the old paper in its majority.